#define IDI_PROG8_2_2

#define MAX_INPUT_VERTICES 4
#define MAX_OBJECTS 10
#define BOARD 0
#define PLAYER_MOVE 1
#define MAX_INDICES 6

#ifndef _XNO_								// definition that protects the header files
#define _XNO_

#include "winmain.h"
#include "Direct3D.h"
#include "TextureShaderClass.h"
#include "TextureClass.h"
#include "ModelClass.h"

#endif

static D3DXMATRIX g_WorldMatrix;											// define the world matrix
static D3DXMATRIX g_ViewMatrix;											// define the view matrix
static D3DXMATRIX g_ProjectionMatrix;	

// not memory efficient
enum game_set_phase {loading, loaded, in_progress, game_over, new_game}; 